Tag Archives: Play

Still Think Video Games Are A Waste Of Time?

27 Feb

As I began to read the chapter, Semiotic Domains: Is Playing Video Games a “Waste of Time”?, by James Dan Gee I was thinking to myself that they are. Too many people waster their time playing COD, Mario Kart, Wii, or anything else that is a current X-Box or Playstation game. However, I think position has changed. While reading James Dan Gee’s article something popped into my head, and something that I am a huge support of in school: The iPad.

Dan Gee made many valuable points about what video games have to offer students. iPads have a lot to offer students and this comes from the thousands of different apps that Apple has created. There are apps that do everything, and there are apps that teach students something. A lot of those are in the forms of games that teach students colors, math, shapes, alphabet, about space, writing prompts, vocabulary, and spelling. Shouldn’t we consider apps on the iPad as video games? This is why my position on these times of video games have changed, and I feel that I can’t be a full supporter of the use of iPads in the classroom if I do not support the use of video games to teach important skills for students.

Another reason my position changed is because Dan Gee listed that, “When we learn in a new semiotic domain we learn in a more active way,” because we learn through experience or through “play,” we can gather resources, and interact in a social group or with other people (Dan Gee, 24). These three reasons are also very supportive in my argument that iPads should be used in the classroom when ever possible or at home for students to continue their education outside of the classroom to reinforce ideas. The iPad has numerous opportunities for students who need extra resources, who may be special needs, or are a part of an enrichment program at school. The iPad has almost unlimited resources for students, and some video games may have these as well.

As I still remain against young adults and teenagers wasting hours upon hours on X-Box live playing COD. I can see that it does teach critical thinking, hand-eye coordination and problem solving; however, I still don’t see COD as a form of literacy in today’s word. But, I can see that applications on the iPad can teach critical thinking, problem solving, and be an enforcement of literacy. I have conflicting values. Furthermore, I can see both sides of the fence and cannot decide which side I want to permanently place my feet.

Video games can be beneficial for young students, but I still don’t think I am completely sold on giving children video games to be an enforced form of literacy. Yes, they can be good as a part of a balanced education, which does not seem to be happening. I know numerous people that can spend hours on X-box, an iPhone, and even the iPad when they should be writing a paper or reading for their class the next day. From before reading the article to reflecting on it after, I have some new information and different ideas about how video games can be beneficial. However, like previously mentioned I still need to be offered more information and data to be completely sold.

Video: Academic Benefits of Computer & Video Games

Video: School with no Papers and just iPads